AI Insights · Timothy · April 2025
Top 5 2D Cartoon Games in the US: Q1 2025 Performance
Explore the performance trends of the top 2D cartoon games in the US for Q1 2025, with insights on downloads, revenue, and active users.
In the first quarter of 2025, the top 2D cartoon games on a unified platform in the United States demonstrated diverse performance trends in terms of downloads, revenue, and active users. Here's a closer look at the top five games:
Pokémon TCG Pocket from The Pokemon Company saw significant fluctuations in weekly revenue, peaking at approximately $12.3M in late January. Downloads were highest at the start of the quarter with around 440K, while active users remained stable, averaging around 4M throughout the quarter.
Vita Mahjong by Vita Studio experienced consistent weekly downloads, maintaining around 300K in the early weeks. Revenue remained steady, with a slight peak of approximately $9.1K in early March. Active users increased steadily, reaching over 1M by the quarter's end.
Royal Kingdom from Dream Games showed a robust increase in weekly revenue, culminating in $2M by the end of March. Downloads fluctuated slightly but remained around 220K. Active users rose consistently, ending the quarter with nearly 900K.
Mini Games: Calm & Chill by CTC Technology Limited had a steady decline in downloads, with numbers dropping from 247K to 138K by the end of the quarter. Revenue was minimal, staying below $500 weekly. Active users decreased gradually, ending the quarter with approximately 515K.
Candy Crush Saga from King maintained strong weekly revenue, peaking at $13.7M in late March. Downloads saw a decline from 240K to 142K over the quarter, while active users fluctuated, reaching over 6M in mid-March.
These insights are based on data from Sensor Tower, where more detailed analytics can be explored. The performance of these games highlights the dynamic nature of the mobile gaming market in the US.